Coulson and the Agents of S.H.I.E.L.D. are thrust backward in time and stranded in 1931 New York City. With the all-new Zephyr set to time-jump at any moment, the team must hurry to find out ...
Coulson and the Agents of S.H.I.E.L.D. are thrust backward in time and stranded in 1931 New York City. With the all-new Zephyr set to time-jump at any moment, the team must hurry to find out ...
Spring time in April and the last of the cherry blossoms are still in bloom. The usually aloof bookworm with no interest in others comes across a book in a hospital waiting room. Handwritten on ...
Director Mace talks Yo-Yo through the signing of the Sokovia Accords. There are regulations to follow and severe consequences if the agreement is broken. When Yo-Yo feels that bureaucracy is ...
Yo-Yo is eager to further her personal mission, but must first report to the lab. While Fitz-Simmons complete Yo-Yo’s Inhuman registration, she must find a way to continue her secret agenda, and ...
After Agent May confronts Yo-Yo, Yo-Yo reunites with an old acquaintance and digs up the past.
Many months after their war with a rogue group of Inhumans, the team is still reeling. Coulson is again trying to put the pieces of his once revered organization back together while also dealing ...
Fitz and the team enlist the aid of an Asgardian to unlock the secrets of the ancient monolith that swallowed Simmons, and Agent May is at a crossroads in her personal and professional life.
Daisy, Mack and Coulson race to protect Lincoln as Rosalind’s team hunts down the Inhuman in their quest for powered people. Meanwhile, Hunter proves that there is no line that he will not cross ...
Having reluctantly agreed to share information with Rosalind and the ATCU, Coulson and the team go in search for the Inhuman who is killing off other Inhumans, and May feels that Hunter’s mission ...
After her dramatic rescue from another planet, Simmons is still reeling from her ordeal and reveals how she had to fight for her life in a harsh new world.
Coulson and General Talbot suspect Malick of having an inside man at the worldwide symposium on Inhumans and the team discover the presence of a traitor.
Agent Mack and his brother step in when a radical group called the Watchdogs plan to eliminate the Inhumans; Simmons finds a powerful chemical compound.
The team reels from their losses as Hive continues to draw Inhumans to his side; Agents Fitz and Simmons get a lead that could stop the maniacal Inhuman forever.
Coulson and his team race to combat Hive’s control over the Inhumans, as their enemy’s deadly plan for the human race is revealed.
Clark Gregg as Director Phil Coulson Ming-Na Wen as Agent Melinda May Brett Dalton as Grant Ward Chloe Bennet as Agent Daisy Johnson Iain De Caestecker as Agent Leo Fitz Elizabeth Henstridge as ...
In the aftermath of their journey to another planet, Director Phil Coulson and the rest of the team were driven more than ever to put an end to the Hydra organization. Little did they know that ...
Coulson, Mack and Fitz try to locate and neutralize a rogue group looking to stop Inhuman Registration worldwide; Simmons and Dr. Radcliffe have only a short time to save May before she succumbs ...
The shocking origin story of Robbie's transition into Ghost Rider is revealed as the lives of Coulson and the team hang in the balance.
After losing half their team, the remaining members look for answers as time begins to run out for Ghost Rider.
Though Coulson and May are growing closer, Coulson remains unaware of the dark secret May is hiding beneath the surface. Meanwhile, Aida is unrelenting in her search for the Darkhold.
May races to find the truth about what happened to her, while Aida’s next move could mean the death of them all.
Agents Sam and Billy Koenig are hunted down to get at the Darkhold book, and only Coulson and the team can save them before the clock ticks out.
An explosive Inhuman surfaces and the team are tasked with containing it. Elsewhere: Coulson and Mack encounter Radcliffe's inspiration for Aida.
Coulson and the team engage in a deadly cat-and-mouse game as they work to rescue Director Mace, who is fighting for his life.
Aida continues to go crazy. And with 4 LMDs in the base cans Fitz and Jemma survive?
Hail the New World Order! Daisy and Simmons are the only hope to save everyone in a world controlled by Hydra.
As Daisy and Simmons struggle to discover an escape route to the real world, the identity of the Inhuman leader of the Resistance is revealed.
Daisy finds herself teamed up with an unlikely partner. Meanwhile, Aida prepares to put her ultimate end game into effect.
Daisy and Simmons race against the clock to get the team out of the Framework, but not everyone is ready to leave.