Dutch and D'avin attempt to train a replacement nerd; John finds his search for Clara is getting under some people's skin.
Dutch and D'avin attempt to train a replacement nerd; John finds his search for Clara is getting under some people's skin.
An ambush sends Dutch and Johnny on the run for help; D'avin tries to get to the bottom of a Black Warrant.
As Johnny faces off with someone from his past, Dutch faces her own personal hell.
Desperate for an advantage, Dutch goes AWOL and risks a dangerous procedure that connects her to Aneela's memories.
Dutch and D'Avin start making plans to take the fight to the Hullen while John searches for Clara and gains a new ally.
Johnny confronts his nemesis face to face when Delle Seyah suddenly arrives to set terms of war via parley.
As Johnny faces off with someone from his past, Dutch faces her own personal hell.
Trapped in the mysterious and mind-bending greenspace and on the run from the deadly Lady, Aneela and her father Khlyen struggle to stay one step ahead while keeping a wounded Dutch alive.
With criminals chasing an injured Johnny, D'av and Delle Seyah take drastic measures to save him.
Johnny manipulates D'av into helping him find a green pool. Zeph faces possible death.
Dutch awakens to John at the brink of madness and the birth of D'av's child.
With D'av's newborn son's life on the line, the trio take desperate measures to save him.
Team Awesome Force faces off with a relentless, deadly assassin whose arrival is triggered by their examination of the memory Khlyen altered in Dutch's mind. While Pree searches for his ...
With D'avin having left, Dutch and John are left to follow the hidden pulsar in Khlyen's mysterious story that leads them to discover an unexpected past – including the origins of the ...
An awkward Jaqobis homecoming takes a deadly turn as Dutch and Zeph risk everything for science.
Team Awesome Force sneaks onto the RAC to rescue Westerly's stolen children; Zeph and Pip grow closer.
Dutch braces herself for a final confrontation in greenspace in an attempt to stop The Lady from breaking through into the Quad and the rest of the universe. Back in the Quad and buried in her ...
Dutch realizes The Lady has put Westerley under a collective delusion - in a world without memory, nothing is what it seems.
Dutch enters the deadly Supermax prison and fights his way to the top as he seeks a chance to take over the entire ship.
Dutch's prison takeover is thwarted by an unexpected hostage situation, leaving her, D'avin and John scrambling for a new plan.
The team goes undercover on a Leithian military base to help find The Lady's true body.
Dutch and Zeph embark on a sisterly road trip to a dangerous cult on Leith to find the key to The Lady's destruction.